Global Board Games M

iCrowdNewswire   Jan 12, 2021  11:00 AM ET

Global Board Games Market By Manufacturer

In accordance with a latest market examine printed by Progress Market Studies (GMR), titled, “Global Board Games Market by Product Kind, Video games Kind, Materials, Distribution Channels and Area: Dimension, Share, Traits and Alternative Evaluation, 2017-2027”, the market was valued at USD 13,281 Million in 2019 and is predicted to develop at a progress fee of 9.9% by the 12 months 2027.

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The worldwide board video games market is anticipated to develop owing to rise within the adoption of the board video games at a number of cafes, which constitutes for the expansion of the market. Furthermore, the rising reputation of the board video games amongst millennials additionally contributes for the expansion of the market. Among the video games together with the conflict video games, position play video games and strategy-based video games have gained reputation amongst youngsters, which constitutes for the expansion of the market. Furthermore, the rising adoption of the academic video games in academic institutes to extend the workforce constructing actions amongst youngsters boosts the demand for the board video games.

The worldwide board video games market is fragmented based mostly on product varieties, video games varieties, supplies, distribution channels and area. Based mostly on product varieties, the board video games market is segmented into tabletop video games, card and cube video games, collectible card video games, miniature video games, and RPG video games. Based mostly on sport varieties, the worldwide board video games market is segmented into technique and conflict video games, academic video games, fantasy video games, sport video games and others. Based mostly on materials, the board video games market is segmented into plastic, wooden & cardboard and others. When it comes to distribution channel, the market is segmented into on-line, and offline. The offline segmented is additional sub-segmented into massive format shops, specialty shops, and small retail shops.

Based mostly on area, the worldwide board video games market is segmented into North America, Europe, Asia Pacific, Latin America and Center East & Africa (MEA). North America area is additional bifurcated into nations such because the US, and Canada. Latin America area is additional segmented into Brazil, Mexico, and Remainder of Latin America, Asia Pacific is additional segmented into, India, China, South Korea, Australia, Japan, and Remainder of Asia Pacific. The Europe area is additional categorized into UK, France, Germany, Italy, Spain, Russia, and Remainder of Europe, and the MEA area is additional divided into GCC, Turkey, and Remainder of Center East & Africa (MEA).

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As per GMR business analyst Rajat Verma, “The International Board Video games market is anticipated to witness important progress throughout forecast interval 2020-2027. The market is pushed by the rising reputation of the board video games amongst youngsters, and the rising disposable earnings, which has led to the rise within the adoption of the board video games, thereby boosting the expansion of the market. The growing alternatives for board sport producers in rising markets contributes for the expansion of the market.

Key Takeaways from the Research:

  • North America Pacific accounts for a significant share of the market, adopted by Asia Pacific. The market in Asia Pacific is projected to develop at important CAGR throughout the forecast interval.
  • When it comes to worth, the desk tops phase is projected to extend at a considerable CAGR throughout the forecast timeline.

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Report Scope:

Report Metric


Market Worth in 2019

USD 13,281 Million

Market Progress Charge (from 2021 to 2027)


Historic Knowledge

2017 & 2018

Base 12 months


Forecast Interval

2020 – 2027

Models Thought-about

Worth (US$ Million)

Market Segments

By Product Sorts, By Sport Sorts, By Materials, and Distribution Channel

Regional Scope

North America, Europe, Latin America, Asia Pacific, Center East & Africa (MEA)

Nation Scope

US, Canada, Brazil, Mexico, Remainder of Latin America, India, China, Japan, South Korea, Australia, South East Asia, Remainder of Asia Pacific, U.Ok., France, Germany, Italy, Spain, Russia, Remainder of Europe, GCC, Turkey and Remainder of MEA.

Key Corporations Profiled

Asmodee North America, Inc., Buffalo Video games, Clementoni S.p.a., CMON, Epoch Eternal Play, Video games Workshop Group PLC, Hasbro, Inc., IELLO USA LLC, INILLC.COM, LongPack Video games, Mattel, Inc., NECA/WizKids LLC, Melissa and Doug, Ravensburger North America, Inc., The Walt Disney Firm, Extremely PRO Worldwide LLC, and College Video games Company

Customization Scope

Report customization obtainable on request

Pricing and Buy Choices

Avail tailored buy choices to fulfill your analysis necessities.

Goal Viewers:

  • Provide-side: Board Video games producers, Uncooked Materials Suppliers, and Distributors.
  • Demand Facet: Youngsters, Millennials, Kids and many others.
  • Regulatory Facet: Involved Authorities Authorities, Authorities Businesses, and Different Regulatory our bodies
  • Associations and Business Our bodies: Worldwide Affiliation for Gaming Laws, All India Gaming Federation, Gaming Management Board, The Video games Score Authority (GRA), Affiliation for UK Interactive Leisure (UKIE), Worldwide Affiliation of Gaming Regulation (IAGR), Australian Classification Board (ACB), Interactive Software program Federation of Europe and Leisure Software program Affiliation.

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About Us:
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At GMR, we offer our experience and guideline for achievement. Our workforce of environment friendly and skilled researchers and consultants present progressive market intelligence reviews which are correct, genuine, and in-depth. This empowers the shoppers to make well-informed selections.

Furthermore, we provide market intelligence research, guaranteeing related and fact-based analysis throughout a spread of industries together with chemical substances and supplies, power, car, healthcare, client items, and expertise. Our deep understanding of many enterprise environments throughout industries equivalent to these talked about above permits us to ship tailored reviews.

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